The Cost of Social Media

Every like, share, review and/or post comes with a price — incrementally this price is not large; but, collectively significant.

What is the price? Exposure of yourself. Exposure in ways that we don’t understand and can’t anticipate. Exposure to the collective maws (see below) of corporate titans that use our history and our lives as a commodity to be sold down the stream to those who would convert us into media dominated zombies — i.e. good consumers.

If I am going to pay this price, I want to do it on behalf of something that matters to me. For me, I do it as part of the way of service.

Def: maw noun the jaws or throat of a voracious animal.

 

Posted in Bloggish |

A Little About The Orb HUD

For those of you that happen to be reading this blog and have yet to experience the Urthgame Orbs, head on over to Urthgame.com and check out the Orbs. Or, if you’d prefer to check out a few Orb vids on Youtube that’s an option too.
First of all HUD is short for Heads Up Display. For most of us we encounter HUDs in gaming. The HUD will show things like how much life your character has, how your armor is doing. Maybe, the HUD will indicate your current selected tool/weapon, how much ammo you have, are you taking damage. And, in some games the HUD will even indicate the map direction you are going, etc. Basically it is a compendium of useful information that you might need to navigate the video game.

In the case of Urthgame Orbs, the HUD has additional functions that can be much more important than just showing you a snapshot of your current stats situation.

Once you have developed some facility at splitting your attention between the Orb environment and the HUD, you will be able to navigate the Orb and at the same time have a portion of your attention on the HUD.

This means that when you open a chest, or touch an object, or accomplish a specific goal you can observe and hopefully notice the effect that this has on the attributes in the HUD. This allows you to create a secondary overlay map of the Orb.

In addition to a “map” that contains information such as where the doors and rooms and hallways are, you can create a map that designates active elements. For example, over here is a table that when I encounter it will give me a textual read out and increase my “Luck”.

As you run the Orb with this split attention a new dimension (or dimensions) will reveal itself. You will see certain areas and events that appear to be the same from run to run and from person to person. You will see other areas and events that change depending upon the run and depending upon the person you are running for. And, sometimes you will notice an area or event that you thought was constant suddenly give you a different reading on the HUD.

All of this comes from being able to notice real time the change in the HUD in addition to being able to read the cumulative attribute levels.

I hope this gives you a useful perspective.
Posted in Prosperity Path |

About Science Fiction Radio Theater

This is a Guest Blog from Marvette.

Science Fiction Radio Theater Workshop (SFRTW). One of the primary aims for this workshop is as tool for our upgrade in consciousness. From here we look at our tool belt and the skills needed. Attention is a pillar in the foundation of our efforts. The Power of Attention, T0TM 042 from 1986, online at http://www.talkofthemonth.com/totm/totm042.html is the source of the focus today. On this talkofthemonth.com page is a brief summary of the entire talk. Our focus is an excerpt. Continue reading

Posted in Bloggish, Guest Blog |

Do The Math

In spite of the plaintiff cries of school children, there are times in life when you will use that stuff you learn in school — or at least should use it.

Case in point.   What if a certain organization is selling you 2000 ad views for $800 a month. Now 800 new customers for less than $1000 sounds great. Or does it? Continue reading

Posted in Bloggish |

Is Failure An Option

Let’s get right to the punch line. If you truly want to succeed at something then it is necessary to take on the attitude: “Failure is not an option.”

If a deadline can be pushed, then it will be pushed.

If there is wiggle room, then wiggle is likely.

If failure is an option, then failure is on the table as a possibility for consideration.

The moment failure is not an option then you are caught in the grip of needing to succeed at all costs. Continue reading

Posted in Bloggish |

Doors of Deception

When the doors of perception appear to open they reveal a vision. The harder we work to open the doors, the more invested we are in this vision being cool and groovy and having some form of specific significance.

It can happen that this vision crystallizes forming a stained glass barrier preventing actual penetration past the vision. Our expectations become a guardian blocking our way into whatever it is that we could see if only we could get past our own expectations.

Two things can help prevent this:
1) Keep your teacup empty or at least empty-ish.
2) Remember what the Black Lectroids from Planet 10 have to say on the topic: “No big deal.”

 

Posted in Bloggish |

Diablo Hardcore and The Multiverse

This blog is for that tiny group of people that are using Diablo 2 as a vehicle for working with their Avatars in the Multiverse — the expanse of nearly infinite parallel worlds.

So what happens when your character dies and how do you deal with it? Here is one proposal.

When a character dies in hardcore diablo, you cannot use that character to log into a game. That means when the character dies, you cannot select the character from the account screen and you cannot enter a game. All assets, experience, waypoints, equipment, all everything is inaccessible. You cannot use that character.

Does this mean the character is dead in the parallel world? Continue reading

Posted in Bloggish |

A Beginner’s Prosperity Path Question

Recently received had an email exchange from a new Prosperity Path Orb user in which the following questions came up. I think they were very genuine and insightful questions. So, I thought I’d post them hear along with my attempt at an intentionally partial answer.

“I still seem to be missing a big piece of this puzzle.  I don’t understand the orb process, the point of the journey through these places and what my goal is.  I’m sure over time I’ll find a help button that will shed some light on this.  I’m wondering if I am missing this part of the process because the installation is incomplete.” Continue reading

Posted in Bloggish |

Prosperity Path: How many a day?

I was curious, how often should the Orbs be ran a day?

I think the number of orbs run a day is very individual.

One lady I know runs orbs for others. Things like “Heal My Pet”, “Clear Light”, “Karma Burn”, etc. She will typically run as many as ten a day.

Other folks that I’ve spoken to average a couple times a day.

It all depends. Continue reading

Posted in Bloggish |

Questions About Awaking The Machine

Below is a portion of a question/answer email exchange with a friend in Italy. I’ve posted it here on the off chance it might be of interest to others.

(Note: this conversation is part of an on-going dialogue. And as such, we have already shared a common vocabulary. So some of the words may be used and have meanings  that are new or unusual for a first time reader.)

> I have some other questions for you.
> – How long it does take, on average, to awaken the human biological machine?

Awakening the machine is not something that happens once than you stay “on”.
It would be pathological to stay in the waking state. The same as it
would be pathological for you to not sleep in the ordinary sense. Continue reading

Posted in Bloggish, Tid-Bits |