Computer Rescue Squad

What was the Computer Rescue Squad? And, if we were starting today what would it be like?

Computer Rescue Squad started in the very early 1980’s. Personal computers were brand new. The idea of having a computer and using it for business was a new concept. All of a sudden you had to have a computer. But, no one knew how to use them.

So the Computer Rescue Squad was formed with the business model of solving people’s computer problems. Rescuing them from the glorious pitfalls and conundrums the new technology has introduced. This included printer setup, writing device drivers to connect peripherals, training, retrieval of deleted data, creation of custom programs and hardware repair. Continue reading

Entrepreneurial Adventures

Recently the following questions asked through facebook:

  • Is the point ultimately to make a living from one of these entrepreneurship adventures?
  • How many people have actually done this?
  • Why did you choose to go into website building instead of making a living from one of the adventures.?

I’ll do what I can to give my perspective on these questions. And, fyi, I’m answering the questions here because of a suspicion that others may have some or all of the same questions. Continue reading

The Cost of Social Media

Every like, share, review and/or post comes with a price — incrementally this price is not large; but, collectively significant.

What is the price? Exposure of yourself. Exposure in ways that we don’t understand and can’t anticipate. Exposure to the collective maws (see below) of corporate titans that use our history and our lives as a commodity to be sold down the stream to those who would convert us into media dominated zombies — i.e. good consumers.

If I am going to pay this price, I want to do it on behalf of something that matters to me. For me, I do it as part of the way of service.

Def: maw noun the jaws or throat of a voracious animal.

 

A Little About The Orb HUD

For those of you that happen to be reading this blog and have yet to experience the Urthgame Orbs, head on over to Urthgame.com and check out the Orbs. Or, if you’d prefer to check out a few Orb vids on Youtube that’s an option too.
First of all HUD is short for Heads Up Display. For most of us we encounter HUDs in gaming. The HUD will show things like how much life your character has, how your armor is doing. Maybe, the HUD will indicate your current selected tool/weapon, how much ammo you have, are you taking damage. And, in some games the HUD will even indicate the map direction you are going, etc. Basically it is a compendium of useful information that you might need to navigate the video game.

In the case of Urthgame Orbs, the HUD has additional functions that can be much more important than just showing you a snapshot of your current stats situation.

Once you have developed some facility at splitting your attention between the Orb environment and the HUD, you will be able to navigate the Orb and at the same time have a portion of your attention on the HUD.

This means that when you open a chest, or touch an object, or accomplish a specific goal you can observe and hopefully notice the effect that this has on the attributes in the HUD. This allows you to create a secondary overlay map of the Orb.

In addition to a “map” that contains information such as where the doors and rooms and hallways are, you can create a map that designates active elements. For example, over here is a table that when I encounter it will give me a textual read out and increase my “Luck”.

As you run the Orb with this split attention a new dimension (or dimensions) will reveal itself. You will see certain areas and events that appear to be the same from run to run and from person to person. You will see other areas and events that change depending upon the run and depending upon the person you are running for. And, sometimes you will notice an area or event that you thought was constant suddenly give you a different reading on the HUD.

All of this comes from being able to notice real time the change in the HUD in addition to being able to read the cumulative attribute levels.

I hope this gives you a useful perspective.