Monday, September 7, 1998:
Respecting the character in the game.
The character was there before you showed up and will be there after you leave.
Radical thought? Not really. If you take but a moment to consider the context of the character there is a context.
In the game of Zelda we are inside a character known as Link. Link obviously had parents, a childhood, friends and the rest. When we are not riding around with Link hacking and slashing our way to the inner chambers of Gannon, Link has a life. How hard can it be to respect that life? Continue reading
Monday, September 7, 1998:
What would be the player’s goal in a game?
Here are a few that I can think of off the top of my head:
Spend some time with the other players.
How many Bridge games are just an excuse for the players to sit around and chit chat having a good time?
Learn how to pronounce “s” without hissing or lisping.
Strange as this may appear on the surface, I played the game Sorry for hours and hours when I was in elementary school. I was in speech therapy to learn how to pronounce ‘S’ without lisping. So rather than sit around saying words over and over again we played a game with lots of ‘S’ sounds in the game.
Teach your child simple counting skills.
An adult playing a simple game such as snakes and ladders with a small child may be simply trying to teach said child his or her numbers and the art of counting.
Beat the socks off your older brother.
Maybe you are tried of what a big mouth poor sport your older brother is and since you are better at the game then he is you relish the thought of grinding him into the dirt over a friendly game of chineese checkers.
Unravel the mathematical mysteries of Game Theory.
Yep, there are university graduate departments devoted to the study of game theory. Every now and then they may even play a game or two in an effort to understand what is happening on a mathematical level.
These examples should give you a few ideas of what might be meant by the question: “What would be the player’s goal in a game?”
Now then. Gather answers to this question yourself. What possible goals for a player can you discover, recall, makeup or weedle out of friends and family?
Sunday, September 6, 1998:
How do the goals of the character and the goals of the player relate?
First before addressing this little gem of a question consider this: It might not be possible, ever, for the goals of the characters to be the same as the player. Continue reading
Saturday, September 5, 1998:
What is meant by character’s goals?
Well in Monopoly you could think of the character’s goal as getting around the game board and passing go collecting $200.
In Zelda the character’s goal is to defeat Gannon and rescue the Princess Zelda.
In Parcheesi, the character’s goal is to get around the game board without being sent to jail and make it all the way to the home square.
Or, how about in the multi-player game of Quake Team Fortress? In that game the character’s goals are to protect their flag from capture and capture the enemy’s flag.
Go through every game you can making note of what the goals of the character would be.
Friday, September 4, 1998:
What Makes A Game A Game?
Well, what are some of the characteristics of a game?
- There is an apparent and noticeable distinction between player and character.
- The game has definable goals within the scope of the game that are applicable to the character. As in: the character within the game can have the goal of carrying a flag from one spot to another.
- The player can have goals that extend beyond the game into other higher-order domains. As in: a player can have the goal of playing with a sense of humor about his or her situation — or perhaps a player can have the goal of playing with an attitude of fairplay.
These are but a few of the characteristics of “What Makes A Game A Game?” If you like the game of solving this question Contact US.
Wednesday, September 2, 1998:
Persistence, Patience, Hard Work
These three characteristics permeate every endeavor — whether it be Job, Work, or Gaming.
Consider the example of making flag runs in a game such as Quake CTF. You would be wasting your time if you fought to get the flag from the hole to the spiral and then to the top of the ramps only to give up because you hadn’t capped the flag yet. You have to keep at it. Continue reading
Wednesday, August 5, 1998:
Once a signal makes it past the data receptors (eyes, ears, nose, tongue, skin, etc.) into the processing network of the body the processing network can not tell whether the incoming information is from a “virtual” or “real” input source. There is no difference. This is how the subtle brain works. The “beta” brain may know that the virtual input is not “real” and discount it. This does not stop the deep processing functions from accepting the input as real and acting accordingly. Continue reading
Wednesday, July 1, 1998:
This particular essay (the you are reading at the moment) is the one that I first began to write several weeks ago. I wanted to relate an experience I had — express a little something about a dream I had in direct response to a new video game we were testing, a video being created by E.J. Gold. Continue reading
Either everything is totally significant or nothing is significant at all. Either the events of the game are ripe with meaning or they are just random blips in a cosmic Geiger counter. Continue reading
Below is a question asked by a Prosperity Path Orb runner:
I’ve been running the orbs for a few months now and have had some pretty good experiences with them. Now I am just wondering what the next step is. How can I maximize my
time with them? Have you or anyone else come up with a way to increase their effectiveness and so on. Continue reading